Imagine playing a simple game in a virtual-reality setting. You move an avatar around a room trying to entice your opponent’s avatar to move closer to you when you are in certain spot. Meanwhile, 12 km away, cameras track your opponent’s movements around an arena that also contains a robotic representation of you. The cameras are telling your opponent’s avatar where to move in your virtual reality setting based on where they move in their actual setting.
Your goal is to score the most points by moving the virtual you into proximity with your opponent’s avatar while you are both at a certain location within the virtual room. If you succeed, you score a point. If you and your opponent get too close anywhere else in the room, your opponent scores a point. Your opponent, however, is not terribly interested in points; your opponent wants to get close to the robotic you because it has snacks. Your opponent is a rat, Continue reading “Rats Avatars: A New Twist On Virtual Reality”